
You won’t just be hoofing everywhere you go. Traversing in Elden Ring will be a little different from the usual Souls formula. And if enemy spirits don’t quite do it for you, you’ll still have the option to summon other human players for cooperative play. You can also explore the game world to hunt down and collect enemy spirits, giving yourself an ally you can summon in combat. There will be some stealthier options available, like sneaking through tall grass to avoid combat or get the drop on enemies with a backstab.

Elden Ring’s world is a little less linear than past Soulsborne games, and to that end, approaching combat will be less linear, too. The way in which you can approach enemy encounters also promises to be more varied. the build customization is going to be even richer and even more varied than before.” Factoring in magic abilities as well, Miyazaki suggests, “. Rather than having certain skills attached to specific weapons, Miyazaki explains that “you’re actually able to freely interchange skills between a large variety of weapons.” He also mentioned there are something like a hundred skills in total, and there will surely be no shortage of different weapons in the game. But, Elden Ring will be adding in new combat opportunities. You can still expect dangerous enemies ranging from the human-sized to the utterly mountainous, and you’ll still be dodge-rolling your way to safety while fighting back with a combination of magic, swords, spears, and other medieval weaponry. But, from what we’ve seen in the Elden Ring gameplay trailer and learned from Game Director Hidetaka Miyazaki, Elden Ring will bring some new ideas to the table that give players a lot more options.



Given Elden Ring is coming from FromSoftware, it should be no surprise that it’s set to feature some grueling combat and exploration. Play What will the Elden Ring gameplay be like?
